Daggerheart Item Bundle / 04Item Bundle
Items worth keeping, even when they come with a catch.
A lockpick that solves one problem and starts another.
The Daggerheart Item Bundle collects Item Volumes 1-4 and Evolving Items Vol. 1. Use the equipment, loot, and special rewards in your own campaigns, whether or not you play in Abythera or Amber Tide.
Descriptions, effects, optional backstory ideas, and GM notes help you choose what fits your game. Printable, editable cards put the items in your players' hands. Some open up new ways to act; others come with a cost or an inconvenient side effect.
- Includes
- Volumes 1-4 & Evolving Items Vol. 1
- Setting
- Use in any campaign
- At the table
- Printable & editable cards
- Evolving Items
- 7 items · 21 state cards
Give them another option
Read a memory, attempt a risky shortcut, or handle Stress differently. These items give players things to try in specific situations.
Print them, then make them yours
You can print and edit the cards. Volumes 1-4 include two card designs to choose from.
An item that grows with its owner
Evolving Items progress through Dormant, Awakened, and Exalted states. The GM ties that growth to the character's deeds and progress.

Two distinct card styles
Volumes 1-4 include two designs: dark filigree frames and lighter layouts.
Variant A · Dark Filigree
Bundle preview · Both designsInside the collection
01Volumes 1 & 2Utility items & risky shortcuts
Bastion's Crest offers protection, while the Memory-Sipping Vial lets you access a target's memories. Spend Hope with the Rustwhistle Pick to rescue a failed lockpicking roll, but expect to make some noise.
02Volumes 3 & 4Tier 1 & Tier 2
Whispering Steel Patch lets a character mark Stress instead of an Armor Slot once per combat. Sock of Endless Comfort helps with Stress recovery when its wearer mentions the comfort. For Tier 2, Dreadnought Plate puts enemies under Stress, while Bloodtide Blade deals more damage when its owner's Stress is high.
03Evolving Items Vol. 1Dormant → Awakened → Exalted
Seven items each have three states, with distinct effects and a card for every state. Plan their growth around your campaign. Divine Judgement, for example, can develop through virtuous deeds.
Bring it to your table.
Find Item Bundle on DriveThruRPG.
